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One-Week 3D Character (Overwatch style)

Hi folks,
It's technically my very first complete character in 3D. This is the second part of this quick character design project (https://www.artstation.com/artwork/B162Zk).
I finally did it! This character has been made within 6 days of work. Add one more day for the presentation and you get a week.
I learned a lot during this intense week of production and the result is ready for any Real-Time 3D Game Engine :D
You can see all my production's process of the week here: 1 day for the concept, 2 days for the High Poly sculpt, 1 day and a half for the retopology, 1 day and a half for the baking and texturing. Finally, 1 day for rendering, rigging, and presenting the work.
See you very soon for the same character but... Realistic style, this time :D

Turntable - Posing final

Marmoset Viewer

Turntable - Low Poly

Turntable - High Poly

2D Concept

2D Concept

High Poly Sculpt

High Poly Sculpt

High Poly Close-Ups

High Poly Close-Ups

High Poly Close-Ups

High Poly Close-Ups

High Poly vs Baked Low Poly

High Poly vs Baked Low Poly

Low Poly

Low Poly

Low Poly Wireframe

Low Poly Wireframe

Low Poly Close-Ups

Low Poly Close-Ups

Low Poly Close-Ups

Low Poly Close-Ups

Concept & Final Result

Concept & Final Result