Hi people,
Here is the second item I made following a simple but effective production process: Low Poly in Maya, High Poly sculpt in ZBrush and Baking & texturing in Substance Painter. It took me around 2 days, taking my time, from the concept phase to the final renders and presentation images.
I love this workflow, it feels very satisfying as you get good looking final results while having a super light asset (only a few kilos).
Feel free to comment if you have any advice, like or dislike this one :)
See you!
Sketchfab 3D View